Learning to Draw

Hello all. Steve is back, and he’s ready to attack.

What am I attacking? Um… uh… my free time? I dunno, I just wanted to rhyme something.

So this last week I not only did my usual editing, which is going very well, I continued practicing drawing. Mostly in GIMP still, but I played around with Krita as well. Mostly I’m working on the human form. This means I went about trying to break down the human structure into basic shapes.

Those of you who have been drawing for years know this is just about the first step. This is something I had always neglected, so it’s good practice for me. The co-author offered up several books and resources for me to look to for examples, and it helped immensely. I can’t say I’m good at drawing people… yet, but I’m getting better. I’d post examples, but I’ve not finalized anything. What I’ve made is mostly for myself. Though this last one I’ve been working on has some striking eyes, and the mouth looks real… though it also looks like I cut something out poorly and pasted it on a blank face. I need to work on shading I think, or at least rounding out the sharp lines I use to draw things currently.

The thing that has helped me in drawing people is thinking about bones. Besides the example shapes people have used to illustrate drawing bodies in tutorials, thinking about the skull really helps shape a head. A round top of the skull, and then the jaw bone underneath. Otherwise you might wind up with something too round. As for arms and legs, yes bones, but the muscle on top really brings out their form. Chests and hips are interesting, and having shoulders protrude is something I hadn’t thought of, and the ligaments that angle up to the neck from the shoulder is something to think of, otherwise you’d have a flat line running underneath the head. Bones are good, but hands are hard. Just saying.

I think I’ll try to do some backgrounds soon. I’ve always love landscapes, but I’ve never been able to do anything. While I’ve drawn people before, none of it good, I’ve not done any natural scenes before. So this’ll be a new thing for me. I’ll probably use Krita, though I’m more familiar with GIMP, simply because there are a ton more brushes and styles to utilize that come standard with that program. You can get as many as you want for GIMP, but I don’t feel like searching for them, though I did find a “hair brush” that I think is decent.

I’ve also found that trying to trace things doesn’t help as much as you’d think. At least for me. I’m only using a mouse. Perhaps if I were to use a tablet and pen for such things they’d look better, but really if I personally want to draw something now it tends to look better if I draw it while looking at a picture as opposed to trying to trace it. I don’t know, maybe my hand isn’t steady enough, but things tend to look better if I draw it freehand. That and it’s better practice as I am better able to identify the best shapes to form different parts of a person. The eyes for example looked really bad when traced, so I deleted that and started over. Now I have a pair that look close to real, for me at least.

In the end, I’m enjoying trying to learn this new skill. I also have hopes that this will help me better describe things when I write. Before I usually would focus on dialogue, and let the descriptions of surroundings and people kind of vague, though I tried. But working with the co-author, and seeing how they depict things using words, has spurred me into more action when it comes to that. Now with both them as an example, and this new found hobby, I hope to become even better in the future.

That’s all for now. I hope you have a great week.

What I’ve published

Walk On

Walk On Cover

click here for a link to the book

Outsider Trilogy


Click here for a link to the book



Link to my author page on Amazon – http://www.amazon.com/Steven-Oaks/e/B00MEGSEZ6

Link to the Deathship book in the CreateSpace store – https://www.createspace.com/5023771

Or you can help me out on Patreon. Again, thank you. https://www.patreon.com/StevenOaks

Update TLDR: Edited, spending hours drawing.

Steven Oaks

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