Hello to all of you. I’m back for yet another of my weekly blog posts.
This previous week I was gifted a game. As I am, and likely always shall be, a fan of the Dragon Ball series, I was quite happy to receive Dragon Ball FighterZ. So far I am an adequate fighter, though I’m no where near in understanding all of the controls. Mostly, as usual, I’m a button masher. This makes me formidable to those who like myself lack a complete understanding of all the controls. However, I fear I soon will fall behind those I fight. For whatever reason I’ve yet to remember any of the specials, though I’ve practiced them. Perhaps I should focus on one character and learn them completely if I hope to remain a challenge to others.
I’ve had a number of matches with the co-author, and I win the majority of times. However, I can tell they are getting better while I remain the same. I’ve even caught them watching YouTube video’s about the game, so I know they are going to be better the next time we fight. We even did a mini tournament and added some CPU controlled opponents, and they wound up defeating us rather easily. I need to practice!
The game itself is a triumph of 3D animation made to look like the regular 2D of the show. While it’s not exact, it’s as close as I’ve ever seen a game get, especially in the Dragon Ball catalog of games. Not that I’ve played every iteration, but I have at least gotten to rent some in the past, and have enjoyed them for what they were. This one to me seems more entertaining, at least so far as the fighting goes.
I’ve played a little bit of the story mode, and I can’t say I’m a huge fan of it yet. That may be due to my own moods, as I just want to jump into the fights. I could care less about the story itself, though probably I should. It seems interesting enough, and the cut-scenes are well done. But apparently I just want to do battle.
Another great thing about this game is the voice acting. I’ve mostly watched the Dragon Ball franchise in Japanese, and it’s wonderful to hear those voices while I fight. I can’t speak on the English cast, as the current incarnation from Funimation is not the one I grew to love. I was and always will be a fan of the English cast from the Ocean’s Dub. That and I haven’t turned on the English voice-over. If that’s even a possibility. I haven’t checked, I just assume it’s there somewhere.
All in all it’s an enjoyable fighter game. A great intuitive list of skills, though I do have issues with the specials. But even without those it still flows nicely from attack to attack, and combos are easy to come by. With a little more practice I think I’ll get the hang of it. And luckily the game has a practice room you can work on your skills without worrying about being attacked. It also offers a list of specials and how to pull them off for whatever character you are playing as. I think I’ll have to spend a bit more time there.
Besides playing this game, I’ve once again come to the end of the book. I can’t reiterate how much help it is to have the computer read back what we’ve written, as I’ve caught quite a number of little errors that may have gone unnoticed had I just been reading it back myself. Thank goodness for technology.
And with that, I shall disappear back into my own world, and continue to try to make this book the best thing I’ve ever written. Have a great week.
What I’ve published
Link to my author page on Amazon – http://www.amazon.com/Steven-Oaks/e/B00MEGSEZ6
Link to the Deathship book in the CreateSpace store – https://www.createspace.com/5023771
Or you can help me out on Patreon. Again, thank you. https://www.patreon.com/StevenOaks
Update: Currently on chapter 36 out of 36
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